System error

error:  Error during compilation of /web/na-motor/components/DisplayGPS.mhtml:
Can't locate Krusty/Coords.pm in @INC (@INC contains: /usr/local/lib/perl5 /usr/local/share/perl5 /usr/lib/perl5/vendor_perl /usr/share/perl5/vendor_perl /usr/lib/perl5 /usr/share/perl5 . /etc/httpd) at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
[/web/na-motor/components/DisplayGPS.mhtml:6]
[Krusty/Coords.pm:6]
[/usr/share/perl5/HTML/Mason/Interp.pm:816]
[/usr/share/perl5/HTML/Mason/Interp.pm:445]
[/usr/share/perl5/HTML/Mason/Request.pm:1115]
[/usr/share/perl5/HTML/Mason/Request.pm:1029]
[/usr/share/perl5/HTML/Mason/Request.pm:1226]
[/web/na-motor/components/TrackPage.mhtml:240]
[/web/na-motor/Tracks/FL/Moroso.html:1]
BEGIN failed--compilation aborted at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
[/web/na-motor/components/DisplayGPS.mhtml:6]
[/usr/share/perl5/HTML/Mason/Interp.pm:816]
[/usr/share/perl5/HTML/Mason/Interp.pm:445]
[/usr/share/perl5/HTML/Mason/Request.pm:1115]
[/usr/share/perl5/HTML/Mason/Request.pm:1029]
[/usr/share/perl5/HTML/Mason/Request.pm:1226]
[/web/na-motor/components/TrackPage.mhtml:240]
[/web/na-motor/Tracks/FL/Moroso.html:1]

context: 
... 
2:  $latitude
3:  $longitude
4:  </%args>
5:  <%init>
6:  use Krusty::Coords;
7:  </%init>
8:  % my $latstring = Krusty::Coords::toDD_MM_MMM( $latitude, "N", "S");
9:  % my $longstring = Krusty::Coords::toDD_MM_MMM( $longitude, "E", "W");
10:  GPS: <% $latstring %>, <% $longstring %>
... 
code stack:  /usr/share/perl5/HTML/Mason/Interp.pm:450
/usr/share/perl5/HTML/Mason/Request.pm:1115
/usr/share/perl5/HTML/Mason/Request.pm:1029
/usr/share/perl5/HTML/Mason/Request.pm:1226
/web/na-motor/components/TrackPage.mhtml:240
/web/na-motor/Tracks/FL/Moroso.html:1
raw error






























Error during compilation of /web/na-motor/components/DisplayGPS.mhtml:
Can't locate Krusty/Coords.pm in @INC (@INC contains: /usr/local/lib/perl5 /usr/local/share/perl5 /usr/lib/perl5/vendor_perl /usr/share/perl5/vendor_perl /usr/lib/perl5 /usr/share/perl5 . /etc/httpd) at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
  [/web/na-motor/components/DisplayGPS.mhtml:6]
  [Krusty/Coords.pm:6]
  [/usr/share/perl5/HTML/Mason/Interp.pm:816]
  [/usr/share/perl5/HTML/Mason/Interp.pm:445]
  [/usr/share/perl5/HTML/Mason/Request.pm:1115]
  [/usr/share/perl5/HTML/Mason/Request.pm:1029]
  [/usr/share/perl5/HTML/Mason/Request.pm:1226]
  [/web/na-motor/components/TrackPage.mhtml:240]
  [/web/na-motor/Tracks/FL/Moroso.html:1]
BEGIN failed--compilation aborted at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
  [/web/na-motor/components/DisplayGPS.mhtml:6]
  [/usr/share/perl5/HTML/Mason/Interp.pm:816]
  [/usr/share/perl5/HTML/Mason/Interp.pm:445]
  [/usr/share/perl5/HTML/Mason/Request.pm:1115]
  [/usr/share/perl5/HTML/Mason/Request.pm:1029]
  [/usr/share/perl5/HTML/Mason/Request.pm:1226]
  [/web/na-motor/components/TrackPage.mhtml:240]
  [/web/na-motor/Tracks/FL/Moroso.html:1]



Trace begun at /usr/share/perl5/HTML/Mason/Interp.pm line 850
HTML::Mason::Interp::_compilation_error('HTML::Mason::Interp=HASH(0x2cd9e80)', '/web/na-motor/components/DisplayGPS.mhtml', 'HTML::Mason::Exception::Compilation=HASH(0x2c49d20)') called at /usr/share/perl5/HTML/Mason/Interp.pm line 450
HTML::Mason::Interp::load('HTML::Mason::Interp=HASH(0x2cd9e80)', '/components/DisplayGPS.mhtml') called at /usr/share/perl5/HTML/Mason/Request.pm line 1115
HTML::Mason::Request::_fetch_comp('HTML::Mason::Request::ApacheHandler=HASH(0x2fe7d18)', 'DisplayGPS.mhtml', 'HTML::Mason::Component::FileBased=HASH(0x2f29a20)', 'SCALAR(0x2fed7c8)') called at /usr/share/perl5/HTML/Mason/Request.pm line 1029
HTML::Mason::Request::fetch_comp('HTML::Mason::Request::ApacheHandler=HASH(0x2fe7d18)', 'DisplayGPS.mhtml', undef, 'SCALAR(0x2fed7c8)') called at /usr/share/perl5/HTML/Mason/Request.pm line 1226
HTML::Mason::Request::comp('HTML::Mason::Request::ApacheHandler=HASH(0x2fe7d18)', 'DisplayGPS.mhtml', 'latitude', 26.918205, 'longitude', -80.305424) called at /web/na-motor/components/TrackPage.mhtml line 240
HTML::Mason::Commands::__ANON__('dragTimesID', 'Moroso-Motorsports-Park-TrackID-7', 'version', 2, 'new', '', 'updated', '2007-10-08', 'license', '', 'author', 'Richard Welty & Mike "doc" Cobine', 'owner', 'Krusty Motorsports, Limited & Mike "doc" Cobine', 'date', '1996-2007', 'oval', '', 'road', 'paved,active', 'drag', 'paved,quarter,active', 'kart', 'paved,sprint,outdoor,active', 'offroad', '', 'adBeforeTOC', 'TrackTapes', 'trackName', 'Moroso Motorsports Park', 'trackStreetAddr', '17047 Bee Line Hwy', 'trackCityState', 'Jupiter, FL', 'trackZip', 33478, 'introduction', ' features a drag strip and a 2.25^Jmile road course. A paved sprint course for karting^Jis apparently a recent^Jaddition.^JThe drag ^Jstrip is used for much of the road course,^Jwhich has two very long and fast straights.^JMoroso is owned by Dick ^JMoroso of the Moroso racing parts fame.^J</p>^J<p>^JMuch of the information on this page^Jwas contributed by Mike "doc" Cobine.^JChris Ingle revised and modernized the^J"Hot Lap" in early 2005.^J</p>^J', 'mapService', 'Google', 'foodService', 'Google', 'hotelService', 'Google', 'trackOffice', '^J<p>^JMoroso Motorsports Park<br />^J17047 Beeline Hwy.<br />^JJupiter, FL 33478<br />^J<br />^J561-622-1400<Br>^J561-626-2053 (fax)^J</p>^J', 'timeZone', 'EST/EDT (-0500/-0400)', 'elevation', '20 feet', 'latitude', 26.918205, 'longitude', -80.305424, 'trackMap', '^J<p>^J<a href="images/moroso.pdf">Here</a> is a pdf of the track layout.^J</p>^J', 'trackImage', '', 'terraServerLink', 'http://terraserver.microsoft.com/addressimage.aspx?t=1&s=13&lon=-80.3056551541535&lat=26.9266090482479&alon=-80.30562132&alat=26.9121594&w=1&opt=0&qs=17047+Beeline+Highway%7cJupiter%2c+FL%7c%7c&addr=17047+Bee+Line+Hwy%2c+Jupiter%2c+FL+33478', 'googleMapLink', 'http://maps.google.com/maps?q=17047+Bee+Line+Hwy,+Jupiter,+FL&ll=26.918205,-80.305424&spn=0.027810,0.030781&t=h&hl=en', 'historicalNote', '^J<p>^JMoroso Motorsports Park originally was Palm Beach International. ^JDick Moroso bought the track in the early 1980s and set about ^Jmaking it more than a local dragstrip and race course. The track ^Jnow hosts several large road racing events besides SCCA National ^Jand Regional racing. Saturday nights are drag racing, with many ^JNHRA special events through the year. Moroso was once the site of the ^J<a href="http://www.superchevyshow.com/">Super Chevy Show</a>^Jin March, drawing over 100,000 spectators during ^Jthe 3 day event.^JThe Super Chevy Show has moved on,^Jand Moroso now runs its own "All Chevy Show".^JThe track is also the site of much ^Jwinter track testing for manufacturers, TV specials, and others. ^JYou will probably see this track on TV many times without ^Jrealizing it.^J</p>^J', 'weatherID', '', 'weatherZIP', '', 'officialWebSite', 'http://www.racemoroso.com/', 'schedulePage', '', 'resultsPage', '', 'ticketsPage', '', 'gettingThere', '^J<p>^JMoroso Motorsports Park is located about 10 miles west of West ^JPalm Beach, Florida, on the Beeline Highway 710. It is directly ^Jacross from the Pratt Whitney plant so if no one in a gas station ^Jknows how to find Moroso, they will know how to find Pratt ^JWhitney.^J</p>^J<h3>From the Florida Turnpike</h3>^J<p>^JGet off the Turnpike at Palm Beach Gardens and go west, which ^Jis right at the traffic light to the end of PGA Boulevard. If you ^Jneed food or gas, you can go straight at the light into the ^JPublix shopping center. At the end of PGA, turn right and follow ^JBeeline (710) to Moroso, which is on your right. Take the main ^Jentrance which is the second entrance. The first entrance is not ^Jused for road racing and is only occasionally used for drag ^Jracing.^J</p>^J<h3>From the north on I-95</h3>^J<p>^JGet off I95 on PGA Boulevard and go west to the end of PGA ^JBoulevard. At the end of PGA, turn right and follow Beeline ^J(710) to Moroso, which is on your right. Take the main entrance ^Jwhich is the second entrance. The first entrance is not used ^Jfor road racing and is only occasionally used for drag racing.^J</p>^J<h3>From the south on I95</h3>^J<p>^JGet off I95 on Blue Heron and go west, which is left at the ^Jtraffic light past Denny\'s and McDonald\'s. Go straight across ^JMilitary Trail to Beeline Highway (710). Follow 710 about 8 miles ^Jto Moroso, located on the right side just past Pratt Whitney. ^JTake the main entrance which is the second entrance. The first ^Jentrance is not used for road racing and is only occasionally ^Jused for drag racing.^J</p>^J<h3>Main Entrance</h3>^J<p>^JThe main entrance to Moroso leads to a gate. Most park on the ^Jright side of this road and walk to registration, as you must ^Jgo there before entering the facility.^J</p>^J', 'racersGuide', '^J<h3>Impound</h3>^J<p>^JImpound is located at the scales near Pit In. As you leave ^Jthe track during the race, they will direct you to impound.^J</p>^J<h3>Tech</h3>^J<p>^JTech is located in the south end of the False Grid near the ^Jrest rooms.^J</p>^J<h3>False Grid</h3>^J<p>^JThe False Grid is next to the rest rooms and entered from ^Jthe north end only.^J</p>^J<h3>Timing and Scoring</h3>^J<p>^JTiming and Scoring is located in the building marked Press ^JRoom upstairs near Pit Out. It is crowded and noisy and they ^Jprefer not to have anyone up there unless necessary.^J</p>^J<h3>Stewards\' Trailer</h3>^J<p>^JStewards\' Trailer is on the north side of the rest rooms.^J</p>^J<h3>Control/Chief Steward</h3>^J<p>^JControl and the Chief Steward are located upstairs next to ^JTiming and Scoring in the building marked Press Room near ^JPit Out.^J</p>^J<h3>Sound Control</h3>^J<p>^JSound Control takes its readings from the north end of the ^JFalse Grid outside the track.^J</p>^J', 'hotLap', '^J<p>^JThe following hot lap was originally written by^JMike "Doc" Cobine with assistance from Will Hamel (ITC #51)^Jand Doug Christensen (SRF #89).^JIn early 2005, it was substantially revised by Chris Ingle,^Jwho has video tapes of hot laps of Moroso and^Jother tracks for sale at^J<a href="www.tracktapes.com">www.tracktapes.com</a>.^J</p>^J<p>^JOverall,  Moroso is similar to Carolina Motorsports Park in its^Jsurfacing and feel.  It\'s a very abrasive, \'grainy\' and sand blown^Jtrack that\'s tough on brakes, tires and the driver.  Because of all^Jthe sand in the area, the wind blows it onto the track and the tires^Jjust grind the sand into the surface.  It takes lots and lots of^Jpatience to be quick over a full race distance here.  The surface^Jdestroys rear tires quickly so you must make a decision - be fast for^Ja lap or two (either keeping up or catching up to someone) or be slow^Jand consistent throughout the race and have something left in the last^J2 laps!  Check your ego at the door here and drive VERY SMOOTHLY,^Jkeeping the rear end under you.  If you go out early, slide the car^Jaround and burn up your tires, you will be dead last when the checker^Jfalls.  You can slide the car around for qualifying, but only for a^Jlap or two.  After that, you\'re dirt-trackin\'.^J</p>^J<p>^JAll shift points and approximate speeds are using a fully T1 prepared^J2001 Z06 with stock transmission and gearing.^J</p>^J<p>^JPractice sessions start from the pits. Enter the pits near the scales^Jand gas pumps located close to registration, but on the track side of^Jthe main fence.  Races start from the false grid, located near the^Jrest rooms and entered from the north end. The false grid then enters^Jthe track at Pit Out.^J</p>^J<p>^JLeaving the pits, you have a long straight with a slight ess curve^Jknown as turn 1. There are two small FIA curbs here, but you can drive^Jover them easily to help straighten the right-left.  Line up on the^Jleft side of the track and straighten the ess as much as possible.^JThis can be taken two-abreast if you have 2 very competent and^Jtrusting drivers, but never three-abreast.  Also never run out through^Jthe grass to drivers\' left by turn 1.  There is a ditch hidden in the^Jgrass that runs perpendicular to the track that can cause damage.^J</p>^J<p>^JAfter turn 1, approach turn 2A on the right under normal racing.^JApproach it on the left during a start or in heavy traffic, as the^Jinside guy always wins here.  The braking zone is very slick and^Jslightly bumpy so be conservative until you learn the limits.^JHeel-toe downshift from 4th to 3d.^J</p>^J<p>^JTurn 2A and 2B is about a 200 degree sweep to the left.  It can be^Jdriven with a single or double apex.  If using a single apex, the apex^Jis about two thirds of the way around the corner, marked by an inside^JFIA curbing.  If double apexing, apex early at about one fourth of the^Jway around and again at two thirds the way around. Tracking all the^Jway out in the middle will put you in the marbles so stay in closer.^JKeep the rear tires under you and be smooth on the throttle!!!!!^J</p>^J<p>^JThe FIA curbing has added a hazard to turn 2 in that many cars are too^Jlow to get back on if they go off on the outside. If you go off, it is^Jbetter to continue around on the grass than risk tearing the oil pan^Jor transmission up by driving back over the curb.^J</p>^J<p>^JAfter tracking out to drivers\' right exiting turn 2, stay out and^Jshoot basically straight until you are at drivers\' left coming into^Jturn 3.  Many jump back over to drivers\' left sooner but this wastes^Jtime by scrubbing speed. Turns 3 and 4 make a 180 degree turn to the^Jright.  Typically it is double apexed, with a single apex right at^Jturn 3 flag station and an apex at turn 4 flag station. the exit and^Jtrackout area of turn 4 have been widen for a short distance and has^Jgator strips added.  Most use these to help their exit speed and the^Jcurbing actually has much more grip than the track!^J</p>^J<p>^JA medium straight approaches a right hand turn 5. You should still be^Jin 3d gear.  Turn 5 is the first turn of a set of esses formed by^Jturns 5 and 6.  The apex of turn 5 is late and near the end of the^Jinner FIA curbing. This area becomes very narrow and passing is^Jdifficult, so many attempt to pass going into turn 5. After going back^Jto drivers\' left out of turn 5, stay left, squeeze the binders to set^Jthe front end and then make a wide sweep through turn 6.^J</p>^J<p>^JThe apex can be earlier than you expect, but it\'s about the center of^Jthe flag station.  This turn leads onto the drag strip and the exit^Jarea is very wide.  However, apexing early can put you into the grass^Jwhich occasionally can be flooded.  It is very, very tempting to get^Jon the gas hard here and really slide the car to the outside.  Don\'t^Jfall for it.  Unwind the wheel and apply power VERY smoothly to the^Jexit curbing.  Aim toward the right side of the track to set up for 7^J(a left-right tight chicane).^J</p>^J<p>^JThe track has changed over the past few years to increase safety -^Jread that as they added chicanes.  Turns 7A and B is a very tight and^Jslippery chicane with a very hard entry braking zone.  Again, be^Jconservative until you learn it.  If you miss the turn, you can^Jstraight line it for safety sake.  The entry itself is not that^Jimportant.  Just run over the inside gator strips, but do not drop a^Jwheel off in the dirt.  There\'s normally a hole there that can trash^Jyour suspension!  7B is the right-hand critical part.  The inside curb^Jis very high so do not run over it.  Instead, nail the apex and get on^Jthe power early.  Believe it or not, this part of the chicane has much^Jmore grip than the entry and it has some flat gator curbing on the^Joutside too.  I take the chicane in 3d, but you can try 2d if you get^Jslowed by traffic.  Just don\'t burn the tires up on exit.  Get to 4th^Jgear before the entry to the next turn 8.^J</p>^J<p>^JTurn 8 is a very fast left-right ess similar to the front straight but^Ja bit tighter with higher curbs.  This turn separates the men from the^Jboys, especially later in the race when your tires are shot.  Do not^Jbrake in this area - stay under power.  On entry, line up on the right^Jas far as possible to help straighten it out.  Turn in gently.  I put^Jmy left tires just on the left inside curbing and then put my right^Jside tires over the right side curbing at the exit.  Do not try this^Jif you do not have a compliant suspension.  It is rough and will upset^Jthe balance of the car.  Before this area was widen and the track^Jslowed down, mistakes could mean a ride over the embankment and into^Jthe canal. Once the car settles coming over the curbing, straight line^Jbrake toward the left side of the track to set up for turn 9.^JHeel-toe downshift 4 to 3.^J</p>^J<p>^JTurn 9 is a right hand turn that is very deceptive.  The exit is in^Jthe staging area of the drag strip and is very wide, but slick in the^Jmiddle.  9 is an increasing 90-degree right but it actually widens A^JLOT and bends farther around.  You can take a standard apex, but the^Jcar tends to push upon entry and then oversteers once you get out to^Jthe small curbing on the left.  As soon as you apex 9, let the car^Jdrift out and keep your eyes focused on the apex of the next right^Jhand turn 10.  Control that ever prevalent oversteer!^J</p>^J<p>^JYou want to be as far to the left as possible on entry so that you can^Jstraighten the run at turn 10 and the front straight as much as^Jpossible.  If your car has reasonably compliant suspension settings,^Jyou should hit the gator strips on the inside and then on the outside^Jat the trackout point if you are on the line.  This is the most^Jimportant turn on the track because it leads to the longest straight^Jaway.  There is little room on the outside of 10 for mistakes.^JSacrifice exit speed on 9 for entry position and stability on 10 and^Jyou\'ll fly down the straight.  I hit about 6500 rpms in 4th down the^Jstraight - around 135-140 mph.^J</p>^J<p>^JBe conservative on set up here (if you can).  Soften the rear springs,^Jsway bars and shocks and set your car up to push.  You\'ll still end up^Jvery loose at the end of the race, but you\'ll have more rear bite than^Jthe other guys!!!!!!^J</p>^J', 'workersGuide', '^J<p>^JFlagging and Communications workers meet generally 1 hour to^J45 minutes before green track on the track side of the False ^JGrid near Pit Out. Everyone is in white and hard to miss.^J</p>^J<p>^JVirtually all workers except Registration can be found in this ^Jgeneral area.^J</p> ^J<p>^JTech is located in the south end of the False Grid. Timing ^Jand Scoring have already climbed into the tower, the only ^Jair conditioned area at the track.^J</p>^J', 'foodInsert', '', 'hotelInsert', '^J<p>^JSeveral motels have discounts for racers at Moroso. Ask if the ^Jmotel has the discount for Moroso Motorsports Park, not SCCA. <p> ^J</p>^J<p>^JCamping is available outside the Main Entrance.^JBeware: you are in the swamps and mosquitoes can be very bad.^J</p>^J', 'TOCInsertLink1', '', 'TOCInsertText1', '', 'TOCInsertLink2', '', 'TOCInsertText2', '', 'TOCInsertLink3', '', 'TOCInsertText3', '', 'TOCInsertLink4', '', 'TOCInsertText4', '', 'TOCInsertLink5', '', 'TOCInsertText5', '', 'TOCInsertLink6', '', 'TOCInsertText6', '', 'offsiteTOCInsertLink1', '', 'offsiteTOCInsertText1', '', 'offsiteTOCInsertLink2', '', 'offsiteTOCInsertText2', '', 'offsiteTOCInsertLink3', '', 'offsiteTOCInsertText3', '', 'offsiteTOCInsertLink4', '', 'offsiteTOCInsertText4', '', 'offsiteTOCInsertLink5', '', 'offsiteTOCInsertText5', '', 'offsiteTOCInsertLink6', '', 'offsiteTOCInsertText6', '') called at /usr/share/perl5/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x2f29a20)', 'dragTimesID', 'Moroso-Motorsports-Park-TrackID-7', 'version', 2, 'new', '', 'updated', '2007-10-08', 'license', '', 'author', 'Richard Welty & Mike "doc" Cobine', 'owner', 'Krusty Motorsports, Limited & Mike "doc" Cobine', 'date', '1996-2007', 'oval', '', 'road', 'paved,active', 'drag', 'paved,quarter,active', 'kart', 'paved,sprint,outdoor,active', 'offroad', '', 'adBeforeTOC', 'TrackTapes', 'trackName', 'Moroso Motorsports Park', 'trackStreetAddr', '17047 Bee Line Hwy', 'trackCityState', 'Jupiter, FL', 'trackZip', 33478, 'introduction', ' features a drag strip and a 2.25^Jmile road course. A paved sprint course for karting^Jis apparently a recent^Jaddition.^JThe drag ^Jstrip is used for much of the road course,^Jwhich has two very long and fast straights.^JMoroso is owned by Dick ^JMoroso of the Moroso racing parts fame.^J</p>^J<p>^JMuch of the information on this page^Jwas contributed by Mike "doc" Cobine.^JChris Ingle revised and modernized the^J"Hot Lap" in early 2005.^J</p>^J', 'mapService', 'Google', 'foodService', 'Google', 'hotelService', 'Google', 'trackOffice', '^J<p>^JMoroso Motorsports Park<br />^J17047 Beeline Hwy.<br />^JJupiter, FL 33478<br />^J<br />^J561-622-1400<Br>^J561-626-2053 (fax)^J</p>^J', 'timeZone', 'EST/EDT (-0500/-0400)', 'elevation', '20 feet', 'latitude', 26.918205, 'longitude', -80.305424, 'trackMap', '^J<p>^J<a href="images/moroso.pdf">Here</a> is a pdf of the track layout.^J</p>^J', 'trackImage', '', 'terraServerLink', 'http://terraserver.microsoft.com/addressimage.aspx?t=1&s=13&lon=-80.3056551541535&lat=26.9266090482479&alon=-80.30562132&alat=26.9121594&w=1&opt=0&qs=17047+Beeline+Highway%7cJupiter%2c+FL%7c%7c&addr=17047+Bee+Line+Hwy%2c+Jupiter%2c+FL+33478', 'googleMapLink', 'http://maps.google.com/maps?q=17047+Bee+Line+Hwy,+Jupiter,+FL&ll=26.918205,-80.305424&spn=0.027810,0.030781&t=h&hl=en', 'historicalNote', '^J<p>^JMoroso Motorsports Park originally was Palm Beach International. ^JDick Moroso bought the track in the early 1980s and set about ^Jmaking it more than a local dragstrip and race course. The track ^Jnow hosts several large road racing events besides SCCA National ^Jand Regional racing. Saturday nights are drag racing, with many ^JNHRA special events through the year. Moroso was once the site of the ^J<a href="http://www.superchevyshow.com/">Super Chevy Show</a>^Jin March, drawing over 100,000 spectators during ^Jthe 3 day event.^JThe Super Chevy Show has moved on,^Jand Moroso now runs its own "All Chevy Show".^JThe track is also the site of much ^Jwinter track testing for manufacturers, TV specials, and others. ^JYou will probably see this track on TV many times without ^Jrealizing it.^J</p>^J', 'weatherID', '', 'weatherZIP', '', 'officialWebSite', 'http://www.racemoroso.com/', 'schedulePage', '', 'resultsPage', '', 'ticketsPage', '', 'gettingThere', '^J<p>^JMoroso Motorsports Park is located about 10 miles west of West ^JPalm Beach, Florida, on the Beeline Highway 710. It is directly ^Jacross from the Pratt Whitney plant so if no one in a gas station ^Jknows how to find Moroso, they will know how to find Pratt ^JWhitney.^J</p>^J<h3>From the Florida Turnpike</h3>^J<p>^JGet off the Turnpike at Palm Beach Gardens and go west, which ^Jis right at the traffic light to the end of PGA Boulevard. If you ^Jneed food or gas, you can go straight at the light into the ^JPublix shopping center. At the end of PGA, turn right and follow ^JBeeline (710) to Moroso, which is on your right. Take the main ^Jentrance which is the second entrance. The first entrance is not ^Jused for road racing and is only occasionally used for drag ^Jracing.^J</p>^J<h3>From the north on I-95</h3>^J<p>^JGet off I95 on PGA Boulevard and go west to the end of PGA ^JBoulevard. At the end of PGA, turn right and follow Beeline ^J(710) to Moroso, which is on your right. Take the main entrance ^Jwhich is the second entrance. The first entrance is not used ^Jfor road racing and is only occasionally used for drag racing.^J</p>^J<h3>From the south on I95</h3>^J<p>^JGet off I95 on Blue Heron and go west, which is left at the ^Jtraffic light past Denny\'s and McDonald\'s. Go straight across ^JMilitary Trail to Beeline Highway (710). Follow 710 about 8 miles ^Jto Moroso, located on the right side just past Pratt Whitney. ^JTake the main entrance which is the second entrance. The first ^Jentrance is not used for road racing and is only occasionally ^Jused for drag racing.^J</p>^J<h3>Main Entrance</h3>^J<p>^JThe main entrance to Moroso leads to a gate. Most park on the ^Jright side of this road and walk to registration, as you must ^Jgo there before entering the facility.^J</p>^J', 'racersGuide', '^J<h3>Impound</h3>^J<p>^JImpound is located at the scales near Pit In. As you leave ^Jthe track during the race, they will direct you to impound.^J</p>^J<h3>Tech</h3>^J<p>^JTech is located in the south end of the False Grid near the ^Jrest rooms.^J</p>^J<h3>False Grid</h3>^J<p>^JThe False Grid is next to the rest rooms and entered from ^Jthe north end only.^J</p>^J<h3>Timing and Scoring</h3>^J<p>^JTiming and Scoring is located in the building marked Press ^JRoom upstairs near Pit Out. It is crowded and noisy and they ^Jprefer not to have anyone up there unless necessary.^J</p>^J<h3>Stewards\' Trailer</h3>^J<p>^JStewards\' Trailer is on the north side of the rest rooms.^J</p>^J<h3>Control/Chief Steward</h3>^J<p>^JControl and the Chief Steward are located upstairs next to ^JTiming and Scoring in the building marked Press Room near ^JPit Out.^J</p>^J<h3>Sound Control</h3>^J<p>^JSound Control takes its readings from the north end of the ^JFalse Grid outside the track.^J</p>^J', 'hotLap', '^J<p>^JThe following hot lap was originally written by^JMike "Doc" Cobine with assistance from Will Hamel (ITC #51)^Jand Doug Christensen (SRF #89).^JIn early 2005, it was substantially revised by Chris Ingle,^Jwho has video tapes of hot laps of Moroso and^Jother tracks for sale at^J<a href="www.tracktapes.com">www.tracktapes.com</a>.^J</p>^J<p>^JOverall,  Moroso is similar to Carolina Motorsports Park in its^Jsurfacing and feel.  It\'s a very abrasive, \'grainy\' and sand blown^Jtrack that\'s tough on brakes, tires and the driver.  Because of all^Jthe sand in the area, the wind blows it onto the track and the tires^Jjust grind the sand into the surface.  It takes lots and lots of^Jpatience to be quick over a full race distance here.  The surface^Jdestroys rear tires quickly so you must make a decision - be fast for^Ja lap or two (either keeping up or catching up to someone) or be slow^Jand consistent throughout the race and have something left in the last^J2 laps!  Check your ego at the door here and drive VERY SMOOTHLY,^Jkeeping the rear end under you.  If you go out early, slide the car^Jaround and burn up your tires, you will be dead last when the checker^Jfalls.  You can slide the car around for qualifying, but only for a^Jlap or two.  After that, you\'re dirt-trackin\'.^J</p>^J<p>^JAll shift points and approximate speeds are using a fully T1 prepared^J2001 Z06 with stock transmission and gearing.^J</p>^J<p>^JPractice sessions start from the pits. Enter the pits near the scales^Jand gas pumps located close to registration, but on the track side of^Jthe main fence.  Races start from the false grid, located near the^Jrest rooms and entered from the north end. The false grid then enters^Jthe track at Pit Out.^J</p>^J<p>^JLeaving the pits, you have a long straight with a slight ess curve^Jknown as turn 1. There are two small FIA curbs here, but you can drive^Jover them easily to help straighten the right-left.  Line up on the^Jleft side of the track and straighten the ess as much as possible.^JThis can be taken two-abreast if you have 2 very competent and^Jtrusting drivers, but never three-abreast.  Also never run out through^Jthe grass to drivers\' left by turn 1.  There is a ditch hidden in the^Jgrass that runs perpendicular to the track that can cause damage.^J</p>^J<p>^JAfter turn 1, approach turn 2A on the right under normal racing.^JApproach it on the left during a start or in heavy traffic, as the^Jinside guy always wins here.  The braking zone is very slick and^Jslightly bumpy so be conservative until you learn the limits.^JHeel-toe downshift from 4th to 3d.^J</p>^J<p>^JTurn 2A and 2B is about a 200 degree sweep to the left.  It can be^Jdriven with a single or double apex.  If using a single apex, the apex^Jis about two thirds of the way around the corner, marked by an inside^JFIA curbing.  If double apexing, apex early at about one fourth of the^Jway around and again at two thirds the way around. Tracking all the^Jway out in the middle will put you in the marbles so stay in closer.^JKeep the rear tires under you and be smooth on the throttle!!!!!^J</p>^J<p>^JThe FIA curbing has added a hazard to turn 2 in that many cars are too^Jlow to get back on if they go off on the outside. If you go off, it is^Jbetter to continue around on the grass than risk tearing the oil pan^Jor transmission up by driving back over the curb.^J</p>^J<p>^JAfter tracking out to drivers\' right exiting turn 2, stay out and^Jshoot basically straight until you are at drivers\' left coming into^Jturn 3.  Many jump back over to drivers\' left sooner but this wastes^Jtime by scrubbing speed. Turns 3 and 4 make a 180 degree turn to the^Jright.  Typically it is double apexed, with a single apex right at^Jturn 3 flag station and an apex at turn 4 flag station. the exit and^Jtrackout area of turn 4 have been widen for a short distance and has^Jgator strips added.  Most use these to help their exit speed and the^Jcurbing actually has much more grip than the track!^J</p>^J<p>^JA medium straight approaches a right hand turn 5. You should still be^Jin 3d gear.  Turn 5 is the first turn of a set of esses formed by^Jturns 5 and 6.  The apex of turn 5 is late and near the end of the^Jinner FIA curbing. This area becomes very narrow and passing is^Jdifficult, so many attempt to pass going into turn 5. After going back^Jto drivers\' left out of turn 5, stay left, squeeze the binders to set^Jthe front end and then make a wide sweep through turn 6.^J</p>^J<p>^JThe apex can be earlier than you expect, but it\'s about the center of^Jthe flag station.  This turn leads onto the drag strip and the exit^Jarea is very wide.  However, apexing early can put you into the grass^Jwhich occasionally can be flooded.  It is very, very tempting to get^Jon the gas hard here and really slide the car to the outside.  Don\'t^Jfall for it.  Unwind the wheel and apply power VERY smoothly to the^Jexit curbing.  Aim toward the right side of the track to set up for 7^J(a left-right tight chicane).^J</p>^J<p>^JThe track has changed over the past few years to increase safety -^Jread that as they added chicanes.  Turns 7A and B is a very tight and^Jslippery chicane with a very hard entry braking zone.  Again, be^Jconservative until you learn it.  If you miss the turn, you can^Jstraight line it for safety sake.  The entry itself is not that^Jimportant.  Just run over the inside gator strips, but do not drop a^Jwheel off in the dirt.  There\'s normally a hole there that can trash^Jyour suspension!  7B is the right-hand critical part.  The inside curb^Jis very high so do not run over it.  Instead, nail the apex and get on^Jthe power early.  Believe it or not, this part of the chicane has much^Jmore grip than the entry and it has some flat gator curbing on the^Joutside too.  I take the chicane in 3d, but you can try 2d if you get^Jslowed by traffic.  Just don\'t burn the tires up on exit.  Get to 4th^Jgear before the entry to the next turn 8.^J</p>^J<p>^JTurn 8 is a very fast left-right ess similar to the front straight but^Ja bit tighter with higher curbs.  This turn separates the men from the^Jboys, especially later in the race when your tires are shot.  Do not^Jbrake in this area - stay under power.  On entry, line up on the right^Jas far as possible to help straighten it out.  Turn in gently.  I put^Jmy left tires just on the left inside curbing and then put my right^Jside tires over the right side curbing at the exit.  Do not try this^Jif you do not have a compliant suspension.  It is rough and will upset^Jthe balance of the car.  Before this area was widen and the track^Jslowed down, mistakes could mean a ride over the embankment and into^Jthe canal. Once the car settles coming over the curbing, straight line^Jbrake toward the left side of the track to set up for turn 9.^JHeel-toe downshift 4 to 3.^J</p>^J<p>^JTurn 9 is a right hand turn that is very deceptive.  The exit is in^Jthe staging area of the drag strip and is very wide, but slick in the^Jmiddle.  9 is an increasing 90-degree right but it actually widens A^JLOT and bends farther around.  You can take a standard apex, but the^Jcar tends to push upon entry and then oversteers once you get out to^Jthe small curbing on the left.  As soon as you apex 9, let the car^Jdrift out and keep your eyes focused on the apex of the next right^Jhand turn 10.  Control that ever prevalent oversteer!^J</p>^J<p>^JYou want to be as far to the left as possible on entry so that you can^Jstraighten the run at turn 10 and the front straight as much as^Jpossible.  If your car has reasonably compliant suspension settings,^Jyou should hit the gator strips on the inside and then on the outside^Jat the trackout point if you are on the line.  This is the most^Jimportant turn on the track because it leads to the longest straight^Jaway.  There is little room on the outside of 10 for mistakes.^JSacrifice exit speed on 9 for entry position and stability on 10 and^Jyou\'ll fly down the straight.  I hit about 6500 rpms in 4th down the^Jstraight - around 135-140 mph.^J</p>^J<p>^JBe conservative on set up here (if you can).  Soften the rear springs,^Jsway bars and shocks and set your car up to push.  You\'ll still end up^Jvery loose at the end of the race, but you\'ll have more rear bite than^Jthe other guys!!!!!!^J</p>^J', 'workersGuide', '^J<p>^JFlagging and Communications workers meet generally 1 hour to^J45 minutes before green track on the track side of the False ^JGrid near Pit Out. Everyone is in white and hard to miss.^J</p>^J<p>^JVirtually all workers except Registration can be found in this ^Jgeneral area.^J</p> ^J<p>^JTech is located in the south end of the False Grid. Timing ^Jand Scoring have already climbed into the tower, the only ^Jair conditioned area at the track.^J</p>^J', 'foodInsert', '', 'hotelInsert', '^J<p>^JSeveral motels have discounts for racers at Moroso. Ask if the ^Jmotel has the discount for Moroso Motorsports Park, not SCCA. <p> ^J</p>^J<p>^JCamping is available outside the Main Entrance.^JBeware: you are in the swamps and mosquitoes can be very bad.^J</p>^J', 'TOCInsertLink1', '', 'TOCInsertText1', '', 'TOCInsertLink2', '', 'TOCInsertText2', '', 'TOCInsertLink3', '', 'TOCInsertText3', '', 'TOCInsertLink4', '', 'TOCInsertText4', '', 'TOCInsertLink5', '', 'TOCInsertText5', '', 'TOCInsertLink6', '', 'TOCInsertText6', '', 'offsiteTOCInsertLink1', '', 'offsiteTOCInsertText1', '', 'offsiteTOCInsertLink2', '', 'offsiteTOCInsertText2', '', 'offsiteTOCInsertLink3', '', 'offsiteTOCInsertText3', '', 'offsiteTOCInsertLink4', '', 'offsiteTOCInsertText4', '', 'offsiteTOCInsertLink5', '', 'offsiteTOCInsertText5', '', 'offsiteTOCInsertLink6', '', 'offsiteTOCInsertText6', '') called at /usr/share/perl5/HTML/Mason/Request.pm line 1284
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HTML::Mason::Request::comp(undef, undef, 'dragTimesID', 'Moroso-Motorsports-Park-TrackID-7', 'version', 2, 'new', '', 'updated', '2007-10-08', 'license', '', 'author', 'Richard Welty & Mike "doc" Cobine', 'owner', 'Krusty Motorsports, Limited & Mike "doc" Cobine', 'date', '1996-2007', 'oval', '', 'road', 'paved,active', 'drag', 'paved,quarter,active', 'kart', 'paved,sprint,outdoor,active', 'offroad', '', 'adBeforeTOC', 'TrackTapes', 'trackName', 'Moroso Motorsports Park', 'trackStreetAddr', '17047 Bee Line Hwy', 'trackCityState', 'Jupiter, FL', 'trackZip', 33478, 'introduction', ' features a drag strip and a 2.25^Jmile road course. A paved sprint course for karting^Jis apparently a recent^Jaddition.^JThe drag ^Jstrip is used for much of the road course,^Jwhich has two very long and fast straights.^JMoroso is owned by Dick ^JMoroso of the Moroso racing parts fame.^J</p>^J<p>^JMuch of the information on this page^Jwas contributed by Mike "doc" Cobine.^JChris Ingle revised and modernized the^J"Hot Lap" in early 2005.^J</p>^J', 'mapService', 'Google', 'foodService', 'Google', 'hotelService', 'Google', 'trackOffice', '^J<p>^JMoroso Motorsports Park<br />^J17047 Beeline Hwy.<br />^JJupiter, FL 33478<br />^J<br />^J561-622-1400<Br>^J561-626-2053 (fax)^J</p>^J', 'timeZone', 'EST/EDT (-0500/-0400)', 'elevation', '20 feet', 'latitude', 26.918205, 'longitude', -80.305424, 'trackMap', '^J<p>^J<a href="images/moroso.pdf">Here</a> is a pdf of the track layout.^J</p>^J', 'trackImage', '', 'terraServerLink', 'http://terraserver.microsoft.com/addressimage.aspx?t=1&s=13&lon=-80.3056551541535&lat=26.9266090482479&alon=-80.30562132&alat=26.9121594&w=1&opt=0&qs=17047+Beeline+Highway%7cJupiter%2c+FL%7c%7c&addr=17047+Bee+Line+Hwy%2c+Jupiter%2c+FL+33478', 'googleMapLink', 'http://maps.google.com/maps?q=17047+Bee+Line+Hwy,+Jupiter,+FL&ll=26.918205,-80.305424&spn=0.027810,0.030781&t=h&hl=en', 'historicalNote', '^J<p>^JMoroso Motorsports Park originally was Palm Beach International. ^JDick Moroso bought the track in the early 1980s and set about ^Jmaking it more than a local dragstrip and race course. The track ^Jnow hosts several large road racing events besides SCCA National ^Jand Regional racing. Saturday nights are drag racing, with many ^JNHRA special events through the year. Moroso was once the site of the ^J<a href="http://www.superchevyshow.com/">Super Chevy Show</a>^Jin March, drawing over 100,000 spectators during ^Jthe 3 day event.^JThe Super Chevy Show has moved on,^Jand Moroso now runs its own "All Chevy Show".^JThe track is also the site of much ^Jwinter track testing for manufacturers, TV specials, and others. ^JYou will probably see this track on TV many times without ^Jrealizing it.^J</p>^J', 'weatherID', '', 'weatherZIP', '', 'officialWebSite', 'http://www.racemoroso.com/', 'schedulePage', '', 'resultsPage', '', 'ticketsPage', '', 'gettingThere', '^J<p>^JMoroso Motorsports Park is located about 10 miles west of West ^JPalm Beach, Florida, on the Beeline Highway 710. It is directly ^Jacross from the Pratt Whitney plant so if no one in a gas station ^Jknows how to find Moroso, they will know how to find Pratt ^JWhitney.^J</p>^J<h3>From the Florida Turnpike</h3>^J<p>^JGet off the Turnpike at Palm Beach Gardens and go west, which ^Jis right at the traffic light to the end of PGA Boulevard. If you ^Jneed food or gas, you can go straight at the light into the ^JPublix shopping center. At the end of PGA, turn right and follow ^JBeeline (710) to Moroso, which is on your right. Take the main ^Jentrance which is the second entrance. The first entrance is not ^Jused for road racing and is only occasionally used for drag ^Jracing.^J</p>^J<h3>From the north on I-95</h3>^J<p>^JGet off I95 on PGA Boulevard and go west to the end of PGA ^JBoulevard. At the end of PGA, turn right and follow Beeline ^J(710) to Moroso, which is on your right. Take the main entrance ^Jwhich is the second entrance. The first entrance is not used ^Jfor road racing and is only occasionally used for drag racing.^J</p>^J<h3>From the south on I95</h3>^J<p>^JGet off I95 on Blue Heron and go west, which is left at the ^Jtraffic light past Denny\'s and McDonald\'s. Go straight across ^JMilitary Trail to Beeline Highway (710). Follow 710 about 8 miles ^Jto Moroso, located on the right side just past Pratt Whitney. ^JTake the main entrance which is the second entrance. The first ^Jentrance is not used for road racing and is only occasionally ^Jused for drag racing.^J</p>^J<h3>Main Entrance</h3>^J<p>^JThe main entrance to Moroso leads to a gate. Most park on the ^Jright side of this road and walk to registration, as you must ^Jgo there before entering the facility.^J</p>^J', 'racersGuide', '^J<h3>Impound</h3>^J<p>^JImpound is located at the scales near Pit In. As you leave ^Jthe track during the race, they will direct you to impound.^J</p>^J<h3>Tech</h3>^J<p>^JTech is located in the south end of the False Grid near the ^Jrest rooms.^J</p>^J<h3>False Grid</h3>^J<p>^JThe False Grid is next to the rest rooms and entered from ^Jthe north end only.^J</p>^J<h3>Timing and Scoring</h3>^J<p>^JTiming and Scoring is located in the building marked Press ^JRoom upstairs near Pit Out. It is crowded and noisy and they ^Jprefer not to have anyone up there unless necessary.^J</p>^J<h3>Stewards\' Trailer</h3>^J<p>^JStewards\' Trailer is on the north side of the rest rooms.^J</p>^J<h3>Control/Chief Steward</h3>^J<p>^JControl and the Chief Steward are located upstairs next to ^JTiming and Scoring in the building marked Press Room near ^JPit Out.^J</p>^J<h3>Sound Control</h3>^J<p>^JSound Control takes its readings from the north end of the ^JFalse Grid outside the track.^J</p>^J', 'hotLap', '^J<p>^JThe following hot lap was originally written by^JMike "Doc" Cobine with assistance from Will Hamel (ITC #51)^Jand Doug Christensen (SRF #89).^JIn early 2005, it was substantially revised by Chris Ingle,^Jwho has video tapes of hot laps of Moroso and^Jother tracks for sale at^J<a href="www.tracktapes.com">www.tracktapes.com</a>.^J</p>^J<p>^JOverall,  Moroso is similar to Carolina Motorsports Park in its^Jsurfacing and feel.  It\'s a very abrasive, \'grainy\' and sand blown^Jtrack that\'s tough on brakes, tires and the driver.  Because of all^Jthe sand in the area, the wind blows it onto the track and the tires^Jjust grind the sand into the surface.  It takes lots and lots of^Jpatience to be quick over a full race distance here.  The surface^Jdestroys rear tires quickly so you must make a decision - be fast for^Ja lap or two (either keeping up or catching up to someone) or be slow^Jand consistent throughout the race and have something left in the last^J2 laps!  Check your ego at the door here and drive VERY SMOOTHLY,^Jkeeping the rear end under you.  If you go out early, slide the car^Jaround and burn up your tires, you will be dead last when the checker^Jfalls.  You can slide the car around for qualifying, but only for a^Jlap or two.  After that, you\'re dirt-trackin\'.^J</p>^J<p>^JAll shift points and approximate speeds are using a fully T1 prepared^J2001 Z06 with stock transmission and gearing.^J</p>^J<p>^JPractice sessions start from the pits. Enter the pits near the scales^Jand gas pumps located close to registration, but on the track side of^Jthe main fence.  Races start from the false grid, located near the^Jrest rooms and entered from the north end. The false grid then enters^Jthe track at Pit Out.^J</p>^J<p>^JLeaving the pits, you have a long straight with a slight ess curve^Jknown as turn 1. There are two small FIA curbs here, but you can drive^Jover them easily to help straighten the right-left.  Line up on the^Jleft side of the track and straighten the ess as much as possible.^JThis can be taken two-abreast if you have 2 very competent and^Jtrusting drivers, but never three-abreast.  Also never run out through^Jthe grass to drivers\' left by turn 1.  There is a ditch hidden in the^Jgrass that runs perpendicular to the track that can cause damage.^J</p>^J<p>^JAfter turn 1, approach turn 2A on the right under normal racing.^JApproach it on the left during a start or in heavy traffic, as the^Jinside guy always wins here.  The braking zone is very slick and^Jslightly bumpy so be conservative until you learn the limits.^JHeel-toe downshift from 4th to 3d.^J</p>^J<p>^JTurn 2A and 2B is about a 200 degree sweep to the left.  It can be^Jdriven with a single or double apex.  If using a single apex, the apex^Jis about two thirds of the way around the corner, marked by an inside^JFIA curbing.  If double apexing, apex early at about one fourth of the^Jway around and again at two thirds the way around. Tracking all the^Jway out in the middle will put you in the marbles so stay in closer.^JKeep the rear tires under you and be smooth on the throttle!!!!!^J</p>^J<p>^JThe FIA curbing has added a hazard to turn 2 in that many cars are too^Jlow to get back on if they go off on the outside. If you go off, it is^Jbetter to continue around on the grass than risk tearing the oil pan^Jor transmission up by driving back over the curb.^J</p>^J<p>^JAfter tracking out to drivers\' right exiting turn 2, stay out and^Jshoot basically straight until you are at drivers\' left coming into^Jturn 3.  Many jump back over to drivers\' left sooner but this wastes^Jtime by scrubbing speed. Turns 3 and 4 make a 180 degree turn to the^Jright.  Typically it is double apexed, with a single apex right at^Jturn 3 flag station and an apex at turn 4 flag station. the exit and^Jtrackout area of turn 4 have been widen for a short distance and has^Jgator strips added.  Most use these to help their exit speed and the^Jcurbing actually has much more grip than the track!^J</p>^J<p>^JA medium straight approaches a right hand turn 5. You should still be^Jin 3d gear.  Turn 5 is the first turn of a set of esses formed by^Jturns 5 and 6.  The apex of turn 5 is late and near the end of the^Jinner FIA curbing. This area becomes very narrow and passing is^Jdifficult, so many attempt to pass going into turn 5. After going back^Jto drivers\' left out of turn 5, stay left, squeeze the binders to set^Jthe front end and then make a wide sweep through turn 6.^J</p>^J<p>^JThe apex can be earlier than you expect, but it\'s about the center of^Jthe flag station.  This turn leads onto the drag strip and the exit^Jarea is very wide.  However, apexing early can put you into the grass^Jwhich occasionally can be flooded.  It is very, very tempting to get^Jon the gas hard here and really slide the car to the outside.  Don\'t^Jfall for it.  Unwind the wheel and apply power VERY smoothly to the^Jexit curbing.  Aim toward the right side of the track to set up for 7^J(a left-right tight chicane).^J</p>^J<p>^JThe track has changed over the past few years to increase safety -^Jread that as they added chicanes.  Turns 7A and B is a very tight and^Jslippery chicane with a very hard entry braking zone.  Again, be^Jconservative until you learn it.  If you miss the turn, you can^Jstraight line it for safety sake.  The entry itself is not that^Jimportant.  Just run over the inside gator strips, but do not drop a^Jwheel off in the dirt.  There\'s normally a hole there that can trash^Jyour suspension!  7B is the right-hand critical part.  The inside curb^Jis very high so do not run over it.  Instead, nail the apex and get on^Jthe power early.  Believe it or not, this part of the chicane has much^Jmore grip than the entry and it has some flat gator curbing on the^Joutside too.  I take the chicane in 3d, but you can try 2d if you get^Jslowed by traffic.  Just don\'t burn the tires up on exit.  Get to 4th^Jgear before the entry to the next turn 8.^J</p>^J<p>^JTurn 8 is a very fast left-right ess similar to the front straight but^Ja bit tighter with higher curbs.  This turn separates the men from the^Jboys, especially later in the race when your tires are shot.  Do not^Jbrake in this area - stay under power.  On entry, line up on the right^Jas far as possible to help straighten it out.  Turn in gently.  I put^Jmy left tires just on the left inside curbing and then put my right^Jside tires over the right side curbing at the exit.  Do not try this^Jif you do not have a compliant suspension.  It is rough and will upset^Jthe balance of the car.  Before this area was widen and the track^Jslowed down, mistakes could mean a ride over the embankment and into^Jthe canal. Once the car settles coming over the curbing, straight line^Jbrake toward the left side of the track to set up for turn 9.^JHeel-toe downshift 4 to 3.^J</p>^J<p>^JTurn 9 is a right hand turn that is very deceptive.  The exit is in^Jthe staging area of the drag strip and is very wide, but slick in the^Jmiddle.  9 is an increasing 90-degree right but it actually widens A^JLOT and bends farther around.  You can take a standard apex, but the^Jcar tends to push upon entry and then oversteers once you get out to^Jthe small curbing on the left.  As soon as you apex 9, let the car^Jdrift out and keep your eyes focused on the apex of the next right^Jhand turn 10.  Control that ever prevalent oversteer!^J</p>^J<p>^JYou want to be as far to the left as possible on entry so that you can^Jstraighten the run at turn 10 and the front straight as much as^Jpossible.  If your car has reasonably compliant suspension settings,^Jyou should hit the gator strips on the inside and then on the outside^Jat the trackout point if you are on the line.  This is the most^Jimportant turn on the track because it leads to the longest straight^Jaway.  There is little room on the outside of 10 for mistakes.^JSacrifice exit speed on 9 for entry position and stability on 10 and^Jyou\'ll fly down the straight.  I hit about 6500 rpms in 4th down the^Jstraight - around 135-140 mph.^J</p>^J<p>^JBe conservative on set up here (if you can).  Soften the rear springs,^Jsway bars and shocks and set your car up to push.  You\'ll still end up^Jvery loose at the end of the race, but you\'ll have more rear bite than^Jthe other guys!!!!!!^J</p>^J', 'workersGuide', '^J<p>^JFlagging and Communications workers meet generally 1 hour to^J45 minutes before green track on the track side of the False ^JGrid near Pit Out. Everyone is in white and hard to miss.^J</p>^J<p>^JVirtually all workers except Registration can be found in this ^Jgeneral area.^J</p> ^J<p>^JTech is located in the south end of the False Grid. Timing ^Jand Scoring have already climbed into the tower, the only ^Jair conditioned area at the track.^J</p>^J', 'foodInsert', '', 'hotelInsert', '^J<p>^JSeveral motels have discounts for racers at Moroso. Ask if the ^Jmotel has the discount for Moroso Motorsports Park, not SCCA. <p> ^J</p>^J<p>^JCamping is available outside the Main Entrance.^JBeware: you are in the swamps and mosquitoes can be very bad.^J</p>^J', 'TOCInsertLink1', '', 'TOCInsertText1', '', 'TOCInsertLink2', '', 'TOCInsertText2', '', 'TOCInsertLink3', '', 'TOCInsertText3', '', 'TOCInsertLink4', '', 'TOCInsertText4', '', 'TOCInsertLink5', '', 'TOCInsertText5', '', 'TOCInsertLink6', '', 'TOCInsertText6', '', 'offsiteTOCInsertLink1', '', 'offsiteTOCInsertText1', '', 'offsiteTOCInsertLink2', '', 'offsiteTOCInsertText2', '', 'offsiteTOCInsertLink3', '', 'offsiteTOCInsertText3', '', 'offsiteTOCInsertLink4', '', 'offsiteTOCInsertText4', '', 'offsiteTOCInsertLink5', '', 'offsiteTOCInsertText5', '', 'offsiteTOCInsertLink6', '', 'offsiteTOCInsertText6', '') called at /web/na-motor/Tracks/FL/Moroso.html line 1
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