System error

error:  Error during compilation of /web/na-motor/components/DisplayGPS.mhtml:
Can't locate Krusty/Coords.pm in @INC (@INC contains: /usr/local/lib/perl5 /usr/local/share/perl5 /usr/lib/perl5/vendor_perl /usr/share/perl5/vendor_perl /usr/lib/perl5 /usr/share/perl5 . /etc/httpd) at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
[/web/na-motor/components/DisplayGPS.mhtml:6]
[Krusty/Coords.pm:6]
[/usr/share/perl5/HTML/Mason/Interp.pm:816]
[/usr/share/perl5/HTML/Mason/Interp.pm:445]
[/usr/share/perl5/HTML/Mason/Request.pm:1115]
[/usr/share/perl5/HTML/Mason/Request.pm:1029]
[/usr/share/perl5/HTML/Mason/Request.pm:1226]
[/web/na-motor/components/TrackPage.mhtml:240]
[/web/na-motor/Tracks/TN/Memphis.html:1]
BEGIN failed--compilation aborted at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
[/web/na-motor/components/DisplayGPS.mhtml:6]
[/usr/share/perl5/HTML/Mason/Interp.pm:816]
[/usr/share/perl5/HTML/Mason/Interp.pm:445]
[/usr/share/perl5/HTML/Mason/Request.pm:1115]
[/usr/share/perl5/HTML/Mason/Request.pm:1029]
[/usr/share/perl5/HTML/Mason/Request.pm:1226]
[/web/na-motor/components/TrackPage.mhtml:240]
[/web/na-motor/Tracks/TN/Memphis.html:1]

context: 
... 
2:  $latitude
3:  $longitude
4:  </%args>
5:  <%init>
6:  use Krusty::Coords;
7:  </%init>
8:  % my $latstring = Krusty::Coords::toDD_MM_MMM( $latitude, "N", "S");
9:  % my $longstring = Krusty::Coords::toDD_MM_MMM( $longitude, "E", "W");
10:  GPS: <% $latstring %>, <% $longstring %>
... 
code stack:  /usr/share/perl5/HTML/Mason/Interp.pm:450
/usr/share/perl5/HTML/Mason/Request.pm:1115
/usr/share/perl5/HTML/Mason/Request.pm:1029
/usr/share/perl5/HTML/Mason/Request.pm:1226
/web/na-motor/components/TrackPage.mhtml:240
/web/na-motor/Tracks/TN/Memphis.html:1
raw error






























Error during compilation of /web/na-motor/components/DisplayGPS.mhtml:
Can't locate Krusty/Coords.pm in @INC (@INC contains: /usr/local/lib/perl5 /usr/local/share/perl5 /usr/lib/perl5/vendor_perl /usr/share/perl5/vendor_perl /usr/lib/perl5 /usr/share/perl5 . /etc/httpd) at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
  [/web/na-motor/components/DisplayGPS.mhtml:6]
  [Krusty/Coords.pm:6]
  [/usr/share/perl5/HTML/Mason/Interp.pm:816]
  [/usr/share/perl5/HTML/Mason/Interp.pm:445]
  [/usr/share/perl5/HTML/Mason/Request.pm:1115]
  [/usr/share/perl5/HTML/Mason/Request.pm:1029]
  [/usr/share/perl5/HTML/Mason/Request.pm:1226]
  [/web/na-motor/components/TrackPage.mhtml:240]
  [/web/na-motor/Tracks/TN/Memphis.html:1]
BEGIN failed--compilation aborted at /web/na-motor/components/DisplayGPS.mhtml line 6.

Stack:
  [/web/na-motor/components/DisplayGPS.mhtml:6]
  [/usr/share/perl5/HTML/Mason/Interp.pm:816]
  [/usr/share/perl5/HTML/Mason/Interp.pm:445]
  [/usr/share/perl5/HTML/Mason/Request.pm:1115]
  [/usr/share/perl5/HTML/Mason/Request.pm:1029]
  [/usr/share/perl5/HTML/Mason/Request.pm:1226]
  [/web/na-motor/components/TrackPage.mhtml:240]
  [/web/na-motor/Tracks/TN/Memphis.html:1]



Trace begun at /usr/share/perl5/HTML/Mason/Interp.pm line 850
HTML::Mason::Interp::_compilation_error('HTML::Mason::Interp=HASH(0x2ccc610)', '/web/na-motor/components/DisplayGPS.mhtml', 'HTML::Mason::Exception::Compilation=HASH(0x304ece0)') called at /usr/share/perl5/HTML/Mason/Interp.pm line 450
HTML::Mason::Interp::load('HTML::Mason::Interp=HASH(0x2ccc610)', '/components/DisplayGPS.mhtml') called at /usr/share/perl5/HTML/Mason/Request.pm line 1115
HTML::Mason::Request::_fetch_comp('HTML::Mason::Request::ApacheHandler=HASH(0x2e01838)', 'DisplayGPS.mhtml', 'HTML::Mason::Component::FileBased=HASH(0x3030a80)', 'SCALAR(0x304bfe8)') called at /usr/share/perl5/HTML/Mason/Request.pm line 1029
HTML::Mason::Request::fetch_comp('HTML::Mason::Request::ApacheHandler=HASH(0x2e01838)', 'DisplayGPS.mhtml', undef, 'SCALAR(0x304bfe8)') called at /usr/share/perl5/HTML/Mason/Request.pm line 1226
HTML::Mason::Request::comp('HTML::Mason::Request::ApacheHandler=HASH(0x2e01838)', 'DisplayGPS.mhtml', 'latitude', 35.279959, 'longitude', -89.941893) called at /web/na-motor/components/TrackPage.mhtml line 240
HTML::Mason::Commands::__ANON__('dragTimesID', 'Memphis-Motorsports-Park-TrackID-67', 'version', 2, 'new', '', 'updated', '2007-05-06', 'license', '', 'author', 'Richard Welty', 'owner', 'Krusty Motorsports, Limited', 'date', '1996-2005', 'oval', 'paved,active:dirt,defunct', 'road', 'paved,active', 'drag', 'paved,active', 'kart', 'dirt,outdoor,oval,defunct', 'offroad', '', 'adBeforeTOC', 'TrackTapes', 'trackName', 'Memphis Motorsport Park', 'trackStreetAddr', '5500 Taylor Forge Road', 'trackCityState', 'Millington, TN', 'trackZip', 38053, 'introduction', ' is a complex with^Ja 3/4 mile paved tri-oval,^Ja 1.8 mile road course and a 1/4 mile dragstrip,^Jlocated halfway between Memphis and Millington in Tennessee.^J</p>^J<p>^JMap of road course^Jprovided by Guy Watney, Kansas City Region SCCA.^J</p>^J', 'trackOffice', '^J<p>^JMemphis International Motorsport Park<br />^JPO Box 280885<br />^JMemphis TN 38168-0885<br />^J<br />^JMemphis Motorsports Park<br />^J5500 Taylor Forge Road<br />^JMillington, TN 38053<br />^J<br />^J901-358-7223^J</p>^J', 'mapService', 'Google', 'foodService', 'Google', 'hotelService', 'Google', 'timeZone', 'CST/CDT (-0600/-0500)', 'elevation', '240 feet', 'latitude', 35.279959, 'longitude', -89.941893, 'trackMap', '^J<p>^JHere is a map of the road course:^J<br />^J<a href="images/mmp.gif"><img^Jsrc="images/mmps.gif" alt="Road Course Map" /></a>^J</p>^J', 'trackImage', '', 'terraServerLink', 'http://terraserver.microsoft.com/addressimage.aspx?t=1&s=12&lon=-89.9366671573367&lat=35.2796732837949&alon=-89.94312069&alat=35.27590533&w=1&opt=0&qs=5500+Taylor+Forge+Road%7cmillington%7ctn%7c&addr=5500+Taylor+Forge+Rd%2c+Millington%2c+TN+38053', 'googleMapLink', 'http://maps.google.com/maps?f=q&hl=en&q=Millington,+TN&ll=35.279959,-89.941893&spn=0.020705,0.045276&t=h', 'historicalNote', '^J<p>^JThe 1/4 mile dragstrip and 1.8 mile road course opened in 1987.^JA 1/2 mile dirt oval operated from 1987-1989.^JA 3/8  mile dirt oval operated from 1990 to 1996, when it^Jwas torn down and the current 3/4 mile paved oval was built in its place^J(the paved oval opened on June 5th, 1998.)^JA 1/8 mile dirt oval operated in 1992 and 1993.^JA 1/4 mile dirt oval operated from 1998 to 2005^Jusing a former kart track.^J</p>^J<p>^JThis track (or various parts of it)^Jhas operated under the names Memphis Dirt Trax,^JMemphis International Motorsports Park,^JBlankenship Motorsports Park,^Jand Memphis Round Track.^J</p>^J', 'reference1', 'AmericasSpeedways', 'reference1pages', 675, 'weatherID', '', 'weatherZIP', '', 'officialWebSite', 'http://www.memphismotorsports.com/', 'schedulePage', 'schedule.html', 'resultsPage', '', 'ticketsPage', '', 'racingReferenceID', 175, 'gettingThere', '^J<p>^JMemphis Motorsports Park is located on Fite Rd.^Jbetween US 51 and Raleigh-Millington Road.^J</p>^J', 'racersGuide', '', 'hotLap', '^J<p>^JThis \'Hot Lap\' was originally written by Norm Floyd and updated^Jfor 2005^Jby Chris Ingle.  You can see great in-car video of this and many other^Jtracks at^J<a href="http://www.tracktapes.com/">http://www.tracktapes.com/</a>.^J</p>^J<p>^JMemphis Motorsports Park is a 1.8 mile facility with virtually no^Jelevation change.  It is located in Northern Memphis along with^Jseveral other racing venues such as a dirt and paved oval track.  The^J.7 mile front straightaway is also the Drag Strip plus shutdown areas,^Jso cars with good straight line speed traditionally do well here. The^Jpavement has moderate grip, but the \'road course\' portion is very^Jbumpy with several patches right in the braking zones.  The big bump^Jexiting turn 8 (where the asphalt joins the concrete at the beginning^Jof the drag strip burnout area) is now much smoother and most drivers^Jcan just keep the throttle planted coming through there.^J</p>^J<p>^JIf you can set your car up a little loose for qualifying and neutral^Jfor the race.  Slightly loose if fast here, but will burn up your rear^Jtires quickly.^J</p>^J<p>^JMemphis was designed to represent a sample of several types of race^Jcircuits. Turns 1 & 2 ("the carousel" - actually one long sweeper)^Jare slightly banked. They and the front straight emulate an oval^Jtrack. Turns 3 and 4 ("the kink" and "the M\'s"; actually a left -^Jright - left - right - left chicane) are like a traditional road (some^Jsay autocross) course. Turns 5 & 6 (the "double 90\'s") represent an^Jairport course. Turns 7 & 8 ("Grant\'s Tomb", and "the wall")^Jimitate a street circuit with their concrete walls and sequential 90^Jdegree rights.^J</p>^J<p>^JFloyd drove a Honda Civic in ITC (4 speed, 4.68 final drive) and Chris^Jdrives a fully T1 prepared 2001 Corvette Z06, so the descriptions will^Jreflect that.^J</p>^J<p>^JStart / Finish is about 1/4 mile into the front straight, so you^Jshould be in 4th gear when you go by.  This is a great time to check^Jthe gauges and the mirrors because when you get into the actual road^Jcourse part, you are busy!  Turn 1 is a lot farther away than it looks^J(almost 1/2 mi.) so just hammer down and keep it straight.  You can^Jeither stay in 4th gear and run the rpms up to 7K or shift to 5th and^Jconserve the car more.  I tend to stay in 4th and eliminate the shift,^Jbut still hit about 150 mph!^J</p>^J<p>^JTry to stay just left of the center of the track because there is^Jquite a bit of junk near the left wall.  The braking zone is^Jreasonably smooth and you can brake quite late.  If your rivals brake^Jin a straight line, you can brake at an angle (right) toward turn 1^Jand take the corner away.  If you are by yourself though, you\'ll want^Jto use all the track so stay left and brake in a straight line.^JHeel-toe shift to 3rd.  Turn 1 is a long, sweeping, banked right turn.^JThere is a lot of rubber build-up at the edge of the corner so I enter^Jit about two-thirds away from the left edge.  You can let the car^Jscrub speed if you need to and just use the throttle mostly for^Jsteering corrections.  Pull it down toward the inside until you get to^Jthe apex which is very late.  The turn does tighten up quite a bit so^Jexperiment with different apex points.  Squeeze the throttle, open the^Jwheel and aim toward the patch of "new" asphalt on the outside at^Jthe exit. If you do it right, you should be full throttle by the exit.^JShift 3-4.^J</p>^J<p>^JKeep the wheel slightly turned and that will take you to the apex of^Jturn 2, which is more of a fast right-hand kink than a turn.  You^Jshould be able to take it flat out!  You\'ll now be going slightly down^Jhill and should try to get to the right quickly for Turn 3.  It\'s^Jimperative you keep your head and eyes up through this entire section^J- not only for speed and smoothness, but to watch for cars spinning^Jin front you too!!^J</p>^J<p>^JTurn 3 is just a left-kink and most cars can make it thru there wide^Jopen - it just takes some practice, and no small amount of guts.  Keep^Jthe car turned left and stay on the gas until about 150\' before the^JFIA curbing on the left.  Get the car straight and drive the nose into^Jthe ground when you brake.  Heel-toe shift 4 to 3.  Turn 4 (entrance^Jof the esses) is a very sharp, right-hander, and slow - treat it^Jthat way.  The entry speed is not near as important as the exit!  This^Jis a right, left, right, left series of turns and is tricky to get^Jright.^J</p>^J<p>^J4-B, C, & D is actually the second most important series of turns on^Jthe course, and exit speed is critical.  Late apex each turn and don\'t^Jovershoot the deceptive 4-C.  The curbing thru here is very high^J(especially 4C) so stay off - just barely clip them.  As soon as you^Jcan, ease the throttle on, and clip the apex of 4-C. At this point you^Jcan pretty well straighten out 4-D and get on the power.  If you did^Jit right, you may well be rewarded with an opportunity to pass someone^Jdown the moderate straight before the 90\'s.  The earlier you can get^Jon the power means a better top speed down the little straight.^J</p>^J<p>^JYou can either stay right entering the 90\'s and brake at just about^Jthe f|ag station, or experiment with different approaches.  There are^Jtwo major patches in this area and they are very bumpy.  I found that^Jabout 4 or 5 ft off the right edge worked best for me.  It was smooth^Jenough to still late brake and allowed a decent entrance into turn 5.^J</p>^J<p>^JRotate the car slightly and late apex 5, a 90 degree left, then^Jimmediately early apex 6, a 90 degree right. Get back on the power^Jearly and hammer it toward 7.  The apex of 5 and outside of 6 is just^Jartificially limited by cones so you can experiment a little here and^Jtry to get the best launch.^J</p>^J<p>^JTrail-brake entering 7 just enough to settle the front end and stay^Jout of the formidable looking tire barrier directly ahead of you. This^Jis the most important, and dangerous, maneuver at Memphis.  Don\'t^Jenter the corner too late because the track is slick and there are^Jplenty of marbles out there.  Experiment with different approaches and^Jfind the spot that works best for you.  Once you turn, stay right, but^Jwatch for cars entering the pits!  The plentiful marbles on the left^Jare made of wall magnet material and if you get in them, that\'s where^Jyou\'ll watch the rest of the race from - the wall!  I\'m not sure^J"stay right, but late apex left" makes sense, but that\'s what you^Jshould do.  Hold neutral throttle and let the car drift as close as^Jyou dare to the left hand wall of "Grant\'s Tomb" (so named because^Jthe Grant brothers, Richard and Milton both hit it in the inaugural^JMemphis race).  Roll the throttle down, then center apex 8, clipping^Jthe inside as close as possible on the right.  There are tires there^Jprotecting you from the wall just in case you try to apex too close.^J(NOTE: GT & Formula cars tend to make this 2 early apex turns with a^Jshort burst of power between 7 & 8. SS, IT, and Production cars mostly^Jdrive it as described.)^J</p>^J<p>^JSince they\'ve smoothed out the big bump at the apex of 8, you should^Jbe able to plant your right foot (still in 3d gear) and then hammer^Jdown and drift toward the outside wall.  Be cautious on the first few^Jruns thru here.  Since the track surface changes, it can still be^Jslick especially considering this is where the big nitro burning cars^Jdo smoking burnouts!!  Also be careful not to get too close to the^Jwall edge because the pavement literally drops off a bit about 8"^Jfrom the wall, and will literally suck you in if you get too close!^JYou need to carry your best exit speed here as it is the entrance to^Jthat long front straight. Once you straighten out here, shift 3-4 (and^J5 maybe), and start checking gauges and mirrors again as you approach^JStart / Finish.^J</p>^J<p>^JF/A\'s have lapped Memphis in under a minute, but it\'s extremely^Jrare. 1:04 will get the pole for most Nationals. GT1\'s are under 1:10;^JSRF\'s & GP\'s about 1:20. ITC\'s usually run in the low 1:30\'s. In May,^J2005, I just set a pole time in my T1 car of 1:11 and raced in the low^J1:13s.  Enjoy!!!!!^J</p>^J', 'workersGuide', '', 'foodInsert', '', 'hotelInsert', '', 'TOCInsertLink1', '', 'TOCInsertText1', '', 'TOCInsertLink2', '', 'TOCInsertText2', '', 'TOCInsertLink3', '', 'TOCInsertText3', '', 'TOCInsertLink4', '', 'TOCInsertText4', '', 'TOCInsertLink5', '', 'TOCInsertText5', '', 'TOCInsertLink6', '', 'TOCInsertText6', '', 'offsiteTOCInsertLink1', '', 'offsiteTOCInsertText1', '', 'offsiteTOCInsertLink2', '', 'offsiteTOCInsertText2', '', 'offsiteTOCInsertLink3', '', 'offsiteTOCInsertText3', '', 'offsiteTOCInsertLink4', '', 'offsiteTOCInsertText4', '', 'offsiteTOCInsertLink5', '', 'offsiteTOCInsertText5', '', 'offsiteTOCInsertLink6', '', 'offsiteTOCInsertText6', '') called at /usr/share/perl5/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x3030a80)', 'dragTimesID', 'Memphis-Motorsports-Park-TrackID-67', 'version', 2, 'new', '', 'updated', '2007-05-06', 'license', '', 'author', 'Richard Welty', 'owner', 'Krusty Motorsports, Limited', 'date', '1996-2005', 'oval', 'paved,active:dirt,defunct', 'road', 'paved,active', 'drag', 'paved,active', 'kart', 'dirt,outdoor,oval,defunct', 'offroad', '', 'adBeforeTOC', 'TrackTapes', 'trackName', 'Memphis Motorsport Park', 'trackStreetAddr', '5500 Taylor Forge Road', 'trackCityState', 'Millington, TN', 'trackZip', 38053, 'introduction', ' is a complex with^Ja 3/4 mile paved tri-oval,^Ja 1.8 mile road course and a 1/4 mile dragstrip,^Jlocated halfway between Memphis and Millington in Tennessee.^J</p>^J<p>^JMap of road course^Jprovided by Guy Watney, Kansas City Region SCCA.^J</p>^J', 'trackOffice', '^J<p>^JMemphis International Motorsport Park<br />^JPO Box 280885<br />^JMemphis TN 38168-0885<br />^J<br />^JMemphis Motorsports Park<br />^J5500 Taylor Forge Road<br />^JMillington, TN 38053<br />^J<br />^J901-358-7223^J</p>^J', 'mapService', 'Google', 'foodService', 'Google', 'hotelService', 'Google', 'timeZone', 'CST/CDT (-0600/-0500)', 'elevation', '240 feet', 'latitude', 35.279959, 'longitude', -89.941893, 'trackMap', '^J<p>^JHere is a map of the road course:^J<br />^J<a href="images/mmp.gif"><img^Jsrc="images/mmps.gif" alt="Road Course Map" /></a>^J</p>^J', 'trackImage', '', 'terraServerLink', 'http://terraserver.microsoft.com/addressimage.aspx?t=1&s=12&lon=-89.9366671573367&lat=35.2796732837949&alon=-89.94312069&alat=35.27590533&w=1&opt=0&qs=5500+Taylor+Forge+Road%7cmillington%7ctn%7c&addr=5500+Taylor+Forge+Rd%2c+Millington%2c+TN+38053', 'googleMapLink', 'http://maps.google.com/maps?f=q&hl=en&q=Millington,+TN&ll=35.279959,-89.941893&spn=0.020705,0.045276&t=h', 'historicalNote', '^J<p>^JThe 1/4 mile dragstrip and 1.8 mile road course opened in 1987.^JA 1/2 mile dirt oval operated from 1987-1989.^JA 3/8  mile dirt oval operated from 1990 to 1996, when it^Jwas torn down and the current 3/4 mile paved oval was built in its place^J(the paved oval opened on June 5th, 1998.)^JA 1/8 mile dirt oval operated in 1992 and 1993.^JA 1/4 mile dirt oval operated from 1998 to 2005^Jusing a former kart track.^J</p>^J<p>^JThis track (or various parts of it)^Jhas operated under the names Memphis Dirt Trax,^JMemphis International Motorsports Park,^JBlankenship Motorsports Park,^Jand Memphis Round Track.^J</p>^J', 'reference1', 'AmericasSpeedways', 'reference1pages', 675, 'weatherID', '', 'weatherZIP', '', 'officialWebSite', 'http://www.memphismotorsports.com/', 'schedulePage', 'schedule.html', 'resultsPage', '', 'ticketsPage', '', 'racingReferenceID', 175, 'gettingThere', '^J<p>^JMemphis Motorsports Park is located on Fite Rd.^Jbetween US 51 and Raleigh-Millington Road.^J</p>^J', 'racersGuide', '', 'hotLap', '^J<p>^JThis \'Hot Lap\' was originally written by Norm Floyd and updated^Jfor 2005^Jby Chris Ingle.  You can see great in-car video of this and many other^Jtracks at^J<a href="http://www.tracktapes.com/">http://www.tracktapes.com/</a>.^J</p>^J<p>^JMemphis Motorsports Park is a 1.8 mile facility with virtually no^Jelevation change.  It is located in Northern Memphis along with^Jseveral other racing venues such as a dirt and paved oval track.  The^J.7 mile front straightaway is also the Drag Strip plus shutdown areas,^Jso cars with good straight line speed traditionally do well here. The^Jpavement has moderate grip, but the \'road course\' portion is very^Jbumpy with several patches right in the braking zones.  The big bump^Jexiting turn 8 (where the asphalt joins the concrete at the beginning^Jof the drag strip burnout area) is now much smoother and most drivers^Jcan just keep the throttle planted coming through there.^J</p>^J<p>^JIf you can set your car up a little loose for qualifying and neutral^Jfor the race.  Slightly loose if fast here, but will burn up your rear^Jtires quickly.^J</p>^J<p>^JMemphis was designed to represent a sample of several types of race^Jcircuits. Turns 1 & 2 ("the carousel" - actually one long sweeper)^Jare slightly banked. They and the front straight emulate an oval^Jtrack. Turns 3 and 4 ("the kink" and "the M\'s"; actually a left -^Jright - left - right - left chicane) are like a traditional road (some^Jsay autocross) course. Turns 5 & 6 (the "double 90\'s") represent an^Jairport course. Turns 7 & 8 ("Grant\'s Tomb", and "the wall")^Jimitate a street circuit with their concrete walls and sequential 90^Jdegree rights.^J</p>^J<p>^JFloyd drove a Honda Civic in ITC (4 speed, 4.68 final drive) and Chris^Jdrives a fully T1 prepared 2001 Corvette Z06, so the descriptions will^Jreflect that.^J</p>^J<p>^JStart / Finish is about 1/4 mile into the front straight, so you^Jshould be in 4th gear when you go by.  This is a great time to check^Jthe gauges and the mirrors because when you get into the actual road^Jcourse part, you are busy!  Turn 1 is a lot farther away than it looks^J(almost 1/2 mi.) so just hammer down and keep it straight.  You can^Jeither stay in 4th gear and run the rpms up to 7K or shift to 5th and^Jconserve the car more.  I tend to stay in 4th and eliminate the shift,^Jbut still hit about 150 mph!^J</p>^J<p>^JTry to stay just left of the center of the track because there is^Jquite a bit of junk near the left wall.  The braking zone is^Jreasonably smooth and you can brake quite late.  If your rivals brake^Jin a straight line, you can brake at an angle (right) toward turn 1^Jand take the corner away.  If you are by yourself though, you\'ll want^Jto use all the track so stay left and brake in a straight line.^JHeel-toe shift to 3rd.  Turn 1 is a long, sweeping, banked right turn.^JThere is a lot of rubber build-up at the edge of the corner so I enter^Jit about two-thirds away from the left edge.  You can let the car^Jscrub speed if you need to and just use the throttle mostly for^Jsteering corrections.  Pull it down toward the inside until you get to^Jthe apex which is very late.  The turn does tighten up quite a bit so^Jexperiment with different apex points.  Squeeze the throttle, open the^Jwheel and aim toward the patch of "new" asphalt on the outside at^Jthe exit. If you do it right, you should be full throttle by the exit.^JShift 3-4.^J</p>^J<p>^JKeep the wheel slightly turned and that will take you to the apex of^Jturn 2, which is more of a fast right-hand kink than a turn.  You^Jshould be able to take it flat out!  You\'ll now be going slightly down^Jhill and should try to get to the right quickly for Turn 3.  It\'s^Jimperative you keep your head and eyes up through this entire section^J- not only for speed and smoothness, but to watch for cars spinning^Jin front you too!!^J</p>^J<p>^JTurn 3 is just a left-kink and most cars can make it thru there wide^Jopen - it just takes some practice, and no small amount of guts.  Keep^Jthe car turned left and stay on the gas until about 150\' before the^JFIA curbing on the left.  Get the car straight and drive the nose into^Jthe ground when you brake.  Heel-toe shift 4 to 3.  Turn 4 (entrance^Jof the esses) is a very sharp, right-hander, and slow - treat it^Jthat way.  The entry speed is not near as important as the exit!  This^Jis a right, left, right, left series of turns and is tricky to get^Jright.^J</p>^J<p>^J4-B, C, & D is actually the second most important series of turns on^Jthe course, and exit speed is critical.  Late apex each turn and don\'t^Jovershoot the deceptive 4-C.  The curbing thru here is very high^J(especially 4C) so stay off - just barely clip them.  As soon as you^Jcan, ease the throttle on, and clip the apex of 4-C. At this point you^Jcan pretty well straighten out 4-D and get on the power.  If you did^Jit right, you may well be rewarded with an opportunity to pass someone^Jdown the moderate straight before the 90\'s.  The earlier you can get^Jon the power means a better top speed down the little straight.^J</p>^J<p>^JYou can either stay right entering the 90\'s and brake at just about^Jthe f|ag station, or experiment with different approaches.  There are^Jtwo major patches in this area and they are very bumpy.  I found that^Jabout 4 or 5 ft off the right edge worked best for me.  It was smooth^Jenough to still late brake and allowed a decent entrance into turn 5.^J</p>^J<p>^JRotate the car slightly and late apex 5, a 90 degree left, then^Jimmediately early apex 6, a 90 degree right. Get back on the power^Jearly and hammer it toward 7.  The apex of 5 and outside of 6 is just^Jartificially limited by cones so you can experiment a little here and^Jtry to get the best launch.^J</p>^J<p>^JTrail-brake entering 7 just enough to settle the front end and stay^Jout of the formidable looking tire barrier directly ahead of you. This^Jis the most important, and dangerous, maneuver at Memphis.  Don\'t^Jenter the corner too late because the track is slick and there are^Jplenty of marbles out there.  Experiment with different approaches and^Jfind the spot that works best for you.  Once you turn, stay right, but^Jwatch for cars entering the pits!  The plentiful marbles on the left^Jare made of wall magnet material and if you get in them, that\'s where^Jyou\'ll watch the rest of the race from - the wall!  I\'m not sure^J"stay right, but late apex left" makes sense, but that\'s what you^Jshould do.  Hold neutral throttle and let the car drift as close as^Jyou dare to the left hand wall of "Grant\'s Tomb" (so named because^Jthe Grant brothers, Richard and Milton both hit it in the inaugural^JMemphis race).  Roll the throttle down, then center apex 8, clipping^Jthe inside as close as possible on the right.  There are tires there^Jprotecting you from the wall just in case you try to apex too close.^J(NOTE: GT & Formula cars tend to make this 2 early apex turns with a^Jshort burst of power between 7 & 8. SS, IT, and Production cars mostly^Jdrive it as described.)^J</p>^J<p>^JSince they\'ve smoothed out the big bump at the apex of 8, you should^Jbe able to plant your right foot (still in 3d gear) and then hammer^Jdown and drift toward the outside wall.  Be cautious on the first few^Jruns thru here.  Since the track surface changes, it can still be^Jslick especially considering this is where the big nitro burning cars^Jdo smoking burnouts!!  Also be careful not to get too close to the^Jwall edge because the pavement literally drops off a bit about 8"^Jfrom the wall, and will literally suck you in if you get too close!^JYou need to carry your best exit speed here as it is the entrance to^Jthat long front straight. Once you straighten out here, shift 3-4 (and^J5 maybe), and start checking gauges and mirrors again as you approach^JStart / Finish.^J</p>^J<p>^JF/A\'s have lapped Memphis in under a minute, but it\'s extremely^Jrare. 1:04 will get the pole for most Nationals. GT1\'s are under 1:10;^JSRF\'s & GP\'s about 1:20. ITC\'s usually run in the low 1:30\'s. In May,^J2005, I just set a pole time in my T1 car of 1:11 and raced in the low^J1:13s.  Enjoy!!!!!^J</p>^J', 'workersGuide', '', 'foodInsert', '', 'hotelInsert', '', 'TOCInsertLink1', '', 'TOCInsertText1', '', 'TOCInsertLink2', '', 'TOCInsertText2', '', 'TOCInsertLink3', '', 'TOCInsertText3', '', 'TOCInsertLink4', '', 'TOCInsertText4', '', 'TOCInsertLink5', '', 'TOCInsertText5', '', 'TOCInsertLink6', '', 'TOCInsertText6', '', 'offsiteTOCInsertLink1', '', 'offsiteTOCInsertText1', '', 'offsiteTOCInsertLink2', '', 'offsiteTOCInsertText2', '', 'offsiteTOCInsertLink3', '', 'offsiteTOCInsertText3', '', 'offsiteTOCInsertLink4', '', 'offsiteTOCInsertText4', '', 'offsiteTOCInsertLink5', '', 'offsiteTOCInsertText5', '', 'offsiteTOCInsertLink6', '', 'offsiteTOCInsertText6', '') called at /usr/share/perl5/HTML/Mason/Request.pm line 1284
eval {...} at /usr/share/perl5/HTML/Mason/Request.pm line 1274
HTML::Mason::Request::comp(undef, undef, 'dragTimesID', 'Memphis-Motorsports-Park-TrackID-67', 'version', 2, 'new', '', 'updated', '2007-05-06', 'license', '', 'author', 'Richard Welty', 'owner', 'Krusty Motorsports, Limited', 'date', '1996-2005', 'oval', 'paved,active:dirt,defunct', 'road', 'paved,active', 'drag', 'paved,active', 'kart', 'dirt,outdoor,oval,defunct', 'offroad', '', 'adBeforeTOC', 'TrackTapes', 'trackName', 'Memphis Motorsport Park', 'trackStreetAddr', '5500 Taylor Forge Road', 'trackCityState', 'Millington, TN', 'trackZip', 38053, 'introduction', ' is a complex with^Ja 3/4 mile paved tri-oval,^Ja 1.8 mile road course and a 1/4 mile dragstrip,^Jlocated halfway between Memphis and Millington in Tennessee.^J</p>^J<p>^JMap of road course^Jprovided by Guy Watney, Kansas City Region SCCA.^J</p>^J', 'trackOffice', '^J<p>^JMemphis International Motorsport Park<br />^JPO Box 280885<br />^JMemphis TN 38168-0885<br />^J<br />^JMemphis Motorsports Park<br />^J5500 Taylor Forge Road<br />^JMillington, TN 38053<br />^J<br />^J901-358-7223^J</p>^J', 'mapService', 'Google', 'foodService', 'Google', 'hotelService', 'Google', 'timeZone', 'CST/CDT (-0600/-0500)', 'elevation', '240 feet', 'latitude', 35.279959, 'longitude', -89.941893, 'trackMap', '^J<p>^JHere is a map of the road course:^J<br />^J<a href="images/mmp.gif"><img^Jsrc="images/mmps.gif" alt="Road Course Map" /></a>^J</p>^J', 'trackImage', '', 'terraServerLink', 'http://terraserver.microsoft.com/addressimage.aspx?t=1&s=12&lon=-89.9366671573367&lat=35.2796732837949&alon=-89.94312069&alat=35.27590533&w=1&opt=0&qs=5500+Taylor+Forge+Road%7cmillington%7ctn%7c&addr=5500+Taylor+Forge+Rd%2c+Millington%2c+TN+38053', 'googleMapLink', 'http://maps.google.com/maps?f=q&hl=en&q=Millington,+TN&ll=35.279959,-89.941893&spn=0.020705,0.045276&t=h', 'historicalNote', '^J<p>^JThe 1/4 mile dragstrip and 1.8 mile road course opened in 1987.^JA 1/2 mile dirt oval operated from 1987-1989.^JA 3/8  mile dirt oval operated from 1990 to 1996, when it^Jwas torn down and the current 3/4 mile paved oval was built in its place^J(the paved oval opened on June 5th, 1998.)^JA 1/8 mile dirt oval operated in 1992 and 1993.^JA 1/4 mile dirt oval operated from 1998 to 2005^Jusing a former kart track.^J</p>^J<p>^JThis track (or various parts of it)^Jhas operated under the names Memphis Dirt Trax,^JMemphis International Motorsports Park,^JBlankenship Motorsports Park,^Jand Memphis Round Track.^J</p>^J', 'reference1', 'AmericasSpeedways', 'reference1pages', 675, 'weatherID', '', 'weatherZIP', '', 'officialWebSite', 'http://www.memphismotorsports.com/', 'schedulePage', 'schedule.html', 'resultsPage', '', 'ticketsPage', '', 'racingReferenceID', 175, 'gettingThere', '^J<p>^JMemphis Motorsports Park is located on Fite Rd.^Jbetween US 51 and Raleigh-Millington Road.^J</p>^J', 'racersGuide', '', 'hotLap', '^J<p>^JThis \'Hot Lap\' was originally written by Norm Floyd and updated^Jfor 2005^Jby Chris Ingle.  You can see great in-car video of this and many other^Jtracks at^J<a href="http://www.tracktapes.com/">http://www.tracktapes.com/</a>.^J</p>^J<p>^JMemphis Motorsports Park is a 1.8 mile facility with virtually no^Jelevation change.  It is located in Northern Memphis along with^Jseveral other racing venues such as a dirt and paved oval track.  The^J.7 mile front straightaway is also the Drag Strip plus shutdown areas,^Jso cars with good straight line speed traditionally do well here. The^Jpavement has moderate grip, but the \'road course\' portion is very^Jbumpy with several patches right in the braking zones.  The big bump^Jexiting turn 8 (where the asphalt joins the concrete at the beginning^Jof the drag strip burnout area) is now much smoother and most drivers^Jcan just keep the throttle planted coming through there.^J</p>^J<p>^JIf you can set your car up a little loose for qualifying and neutral^Jfor the race.  Slightly loose if fast here, but will burn up your rear^Jtires quickly.^J</p>^J<p>^JMemphis was designed to represent a sample of several types of race^Jcircuits. Turns 1 & 2 ("the carousel" - actually one long sweeper)^Jare slightly banked. They and the front straight emulate an oval^Jtrack. Turns 3 and 4 ("the kink" and "the M\'s"; actually a left -^Jright - left - right - left chicane) are like a traditional road (some^Jsay autocross) course. Turns 5 & 6 (the "double 90\'s") represent an^Jairport course. Turns 7 & 8 ("Grant\'s Tomb", and "the wall")^Jimitate a street circuit with their concrete walls and sequential 90^Jdegree rights.^J</p>^J<p>^JFloyd drove a Honda Civic in ITC (4 speed, 4.68 final drive) and Chris^Jdrives a fully T1 prepared 2001 Corvette Z06, so the descriptions will^Jreflect that.^J</p>^J<p>^JStart / Finish is about 1/4 mile into the front straight, so you^Jshould be in 4th gear when you go by.  This is a great time to check^Jthe gauges and the mirrors because when you get into the actual road^Jcourse part, you are busy!  Turn 1 is a lot farther away than it looks^J(almost 1/2 mi.) so just hammer down and keep it straight.  You can^Jeither stay in 4th gear and run the rpms up to 7K or shift to 5th and^Jconserve the car more.  I tend to stay in 4th and eliminate the shift,^Jbut still hit about 150 mph!^J</p>^J<p>^JTry to stay just left of the center of the track because there is^Jquite a bit of junk near the left wall.  The braking zone is^Jreasonably smooth and you can brake quite late.  If your rivals brake^Jin a straight line, you can brake at an angle (right) toward turn 1^Jand take the corner away.  If you are by yourself though, you\'ll want^Jto use all the track so stay left and brake in a straight line.^JHeel-toe shift to 3rd.  Turn 1 is a long, sweeping, banked right turn.^JThere is a lot of rubber build-up at the edge of the corner so I enter^Jit about two-thirds away from the left edge.  You can let the car^Jscrub speed if you need to and just use the throttle mostly for^Jsteering corrections.  Pull it down toward the inside until you get to^Jthe apex which is very late.  The turn does tighten up quite a bit so^Jexperiment with different apex points.  Squeeze the throttle, open the^Jwheel and aim toward the patch of "new" asphalt on the outside at^Jthe exit. If you do it right, you should be full throttle by the exit.^JShift 3-4.^J</p>^J<p>^JKeep the wheel slightly turned and that will take you to the apex of^Jturn 2, which is more of a fast right-hand kink than a turn.  You^Jshould be able to take it flat out!  You\'ll now be going slightly down^Jhill and should try to get to the right quickly for Turn 3.  It\'s^Jimperative you keep your head and eyes up through this entire section^J- not only for speed and smoothness, but to watch for cars spinning^Jin front you too!!^J</p>^J<p>^JTurn 3 is just a left-kink and most cars can make it thru there wide^Jopen - it just takes some practice, and no small amount of guts.  Keep^Jthe car turned left and stay on the gas until about 150\' before the^JFIA curbing on the left.  Get the car straight and drive the nose into^Jthe ground when you brake.  Heel-toe shift 4 to 3.  Turn 4 (entrance^Jof the esses) is a very sharp, right-hander, and slow - treat it^Jthat way.  The entry speed is not near as important as the exit!  This^Jis a right, left, right, left series of turns and is tricky to get^Jright.^J</p>^J<p>^J4-B, C, & D is actually the second most important series of turns on^Jthe course, and exit speed is critical.  Late apex each turn and don\'t^Jovershoot the deceptive 4-C.  The curbing thru here is very high^J(especially 4C) so stay off - just barely clip them.  As soon as you^Jcan, ease the throttle on, and clip the apex of 4-C. At this point you^Jcan pretty well straighten out 4-D and get on the power.  If you did^Jit right, you may well be rewarded with an opportunity to pass someone^Jdown the moderate straight before the 90\'s.  The earlier you can get^Jon the power means a better top speed down the little straight.^J</p>^J<p>^JYou can either stay right entering the 90\'s and brake at just about^Jthe f|ag station, or experiment with different approaches.  There are^Jtwo major patches in this area and they are very bumpy.  I found that^Jabout 4 or 5 ft off the right edge worked best for me.  It was smooth^Jenough to still late brake and allowed a decent entrance into turn 5.^J</p>^J<p>^JRotate the car slightly and late apex 5, a 90 degree left, then^Jimmediately early apex 6, a 90 degree right. Get back on the power^Jearly and hammer it toward 7.  The apex of 5 and outside of 6 is just^Jartificially limited by cones so you can experiment a little here and^Jtry to get the best launch.^J</p>^J<p>^JTrail-brake entering 7 just enough to settle the front end and stay^Jout of the formidable looking tire barrier directly ahead of you. This^Jis the most important, and dangerous, maneuver at Memphis.  Don\'t^Jenter the corner too late because the track is slick and there are^Jplenty of marbles out there.  Experiment with different approaches and^Jfind the spot that works best for you.  Once you turn, stay right, but^Jwatch for cars entering the pits!  The plentiful marbles on the left^Jare made of wall magnet material and if you get in them, that\'s where^Jyou\'ll watch the rest of the race from - the wall!  I\'m not sure^J"stay right, but late apex left" makes sense, but that\'s what you^Jshould do.  Hold neutral throttle and let the car drift as close as^Jyou dare to the left hand wall of "Grant\'s Tomb" (so named because^Jthe Grant brothers, Richard and Milton both hit it in the inaugural^JMemphis race).  Roll the throttle down, then center apex 8, clipping^Jthe inside as close as possible on the right.  There are tires there^Jprotecting you from the wall just in case you try to apex too close.^J(NOTE: GT & Formula cars tend to make this 2 early apex turns with a^Jshort burst of power between 7 & 8. SS, IT, and Production cars mostly^Jdrive it as described.)^J</p>^J<p>^JSince they\'ve smoothed out the big bump at the apex of 8, you should^Jbe able to plant your right foot (still in 3d gear) and then hammer^Jdown and drift toward the outside wall.  Be cautious on the first few^Jruns thru here.  Since the track surface changes, it can still be^Jslick especially considering this is where the big nitro burning cars^Jdo smoking burnouts!!  Also be careful not to get too close to the^Jwall edge because the pavement literally drops off a bit about 8"^Jfrom the wall, and will literally suck you in if you get too close!^JYou need to carry your best exit speed here as it is the entrance to^Jthat long front straight. Once you straighten out here, shift 3-4 (and^J5 maybe), and start checking gauges and mirrors again as you approach^JStart / Finish.^J</p>^J<p>^JF/A\'s have lapped Memphis in under a minute, but it\'s extremely^Jrare. 1:04 will get the pole for most Nationals. GT1\'s are under 1:10;^JSRF\'s & GP\'s about 1:20. ITC\'s usually run in the low 1:30\'s. In May,^J2005, I just set a pole time in my T1 car of 1:11 and raced in the low^J1:13s.  Enjoy!!!!!^J</p>^J', 'workersGuide', '', 'foodInsert', '', 'hotelInsert', '', 'TOCInsertLink1', '', 'TOCInsertText1', '', 'TOCInsertLink2', '', 'TOCInsertText2', '', 'TOCInsertLink3', '', 'TOCInsertText3', '', 'TOCInsertLink4', '', 'TOCInsertText4', '', 'TOCInsertLink5', '', 'TOCInsertText5', '', 'TOCInsertLink6', '', 'TOCInsertText6', '', 'offsiteTOCInsertLink1', '', 'offsiteTOCInsertText1', '', 'offsiteTOCInsertLink2', '', 'offsiteTOCInsertText2', '', 'offsiteTOCInsertLink3', '', 'offsiteTOCInsertText3', '', 'offsiteTOCInsertLink4', '', 'offsiteTOCInsertText4', '', 'offsiteTOCInsertLink5', '', 'offsiteTOCInsertText5', '', 'offsiteTOCInsertLink6', '', 'offsiteTOCInsertText6', '') called at /web/na-motor/Tracks/TN/Memphis.html line 1
HTML::Mason::Commands::__ANON__ at /usr/share/perl5/HTML/Mason/Component.pm line 135
HTML::Mason::Component::run('HTML::Mason::Component::FileBased=HASH(0x3061798)') called at /usr/share/perl5/HTML/Mason/Request.pm line 1279
eval {...} at /usr/share/perl5/HTML/Mason/Request.pm line 1274
HTML::Mason::Request::comp(undef, undef, undef) called at /usr/share/perl5/HTML/Mason/Request.pm line 473
eval {...} at /usr/share/perl5/HTML/Mason/Request.pm line 473
eval {...} at /usr/share/perl5/HTML/Mason/Request.pm line 425
HTML::Mason::Request::exec('HTML::Mason::Request::ApacheHandler=HASH(0x2e01838)') called at /usr/share/perl5/HTML/Mason/ApacheHandler.pm line 168
HTML::Mason::Request::ApacheHandler::exec('HTML::Mason::Request::ApacheHandler=HASH(0x2e01838)') called at /usr/share/perl5/HTML/Mason/ApacheHandler.pm line 825
HTML::Mason::ApacheHandler::handle_request('HTML::Mason::ApacheHandler=HASH(0x2cfbeb0)', 'Apache2::RequestRec=SCALAR(0x2f601d0)') called at (eval 35) line 8
HTML::Mason::ApacheHandler::handler('HTML::Mason::ApacheHandler', 'Apache2::RequestRec=SCALAR(0x2f601d0)') called at -e line 0
eval {...} at -e line 0